In this video tutorial, I take you through the creation of another 3D solid part in AutoCAD. You will learn to sketch each shape, join them into a polyline, then extrude them into solid shapes. Along the way you will learn about rotating the UCS. Finally, you will use the Union and Subtract commands to make one solid part.
In this video tutorial, I walk you through the creation of the part shown below using Autodesk Fusion 360. The features used in this tutorial include extrusions, holes, chamfers, and fillets. The video uses one of many workflows that would result in the same part.
The detail drawing of the part is available as a PDF below. Have fun!
In this video tutorial, I take you through the creation of a 3D solid part in AutoCAD. You will learn to sketch each shape, join them into a polyline, then extrude them into solid shapes. Along the way you will learn about the Dynamic UCS as also the 3-point UCS. Finally, you will learn to Union the parts together to make one solid part. The detail drawing is below. Enjoy!
After posting some tutorials for Inventor and Fusion 360, I had some requests for Creo videos, so here you go!
In this video tutorial, I walk you through the creation of the part shown below using Creo Parametric. The features used in this tutorial include extrusions and rounds. The video uses one of many workflows that would result in the same part.
In this video tutorial, I walk you through the creation of the part shown below using Autodesk Fusion 360. The features used in this tutorial include extrusions and fillets. The video uses one of many workflows that would result in the same part.
In this video tutorial, I walk you through the creation of the part shown below using Autodesk Inventor. The features used in this tutorial include extrusions and fillets. The video uses one of many workflows that would result in the same part.
Out of all the CAD and BIM applications that I have worked with throughout my career, if I had to pick a favorite it would be Autodesk Inventor. I love working in 3D, and I really enjoy the workflow in Autodesk Inventor.
I just completed the development of a series of videos that will teach you the fundamentals of Autodesk Inventor. There are 66 videos with a running time of approximately 6 hours. Best of all, the price is right…free!
The videos start at ground zero with learning the Autodesk Inventor user interface. Then you are taken through the creation of sketches, solid parts, assemblies, presentations, and detail drawings.
Click the following link to check out the videos. Please subscribe to my YouTube channel if you found the content helpful! A full list of the videos is below.
Autodesk Inventor User Interface Autodesk Inventor Viewing Tools Creating the Base Feature in Autodesk Inventor Autodesk Inventor Sketching Tools Autodesk Inventor Sketch Constraints Autodesk Inventor Sketch Dimensions Autodesk Inventor Sketch Editing Tools Autodesk Inventor Sketched Secondary Features Creating Chamfers in Autodesk Inventor Creating Fillets in Autodesk Inventor Creating Holes and Threaded Features in Autodesk Inventor Autodesk Inventor – Creating Work Points Autodesk Inventor – Creating Work Axes Autodesk Inventor – Creating Work Planes Autodesk Inventor – Working with Equations and Parameters Autodesk Inventor – Creating a Face Draft Creating a Split Feature in Autodesk Inventor Creating a Shell Feature in Autodesk Inventor Creating Ribs in Autodesk Inventor Reordering and Suppressing Features in Autodesk Inventor Creating Section Views and Design Views in Autodesk Inventor Fixing Sketch and Feature Problems in Autodesk Inventor Creating Sweep Features in Autodesk Inventor Creating Loft Features in Autodesk Inventor Creating Rectangular Patterns in Autodesk Inventor Creating Circular Patterns in Autodesk Inventor Mirroring Features in Autodesk Inventor Feature Relationships in Autodesk Inventor Creating an Autodesk Inventor Assembly and Placing Components Autodesk Inventor Assembly Constraints: Mate and Flush Autodesk Inventor Assembly Constraints: Angle Autodesk Inventor Assembly Constraints: Insert Working with Joint Connections in Autodesk Inventor Assemblies Moving and Rotating Assembly Components in Autodesk Inventor Adjusting the Display of Assembly Components in Autodesk Inventor Working with Section Views and Design Views in Autodesk Inventor Assemblies Autodesk Inventor Measurement Tools Autodesk Inventor Presentation Files: Creating Animations Autodesk Inventor Presentation Files: Creating Snapshots Replacing Components in an Autodesk Inventor Assembly Duplicating Autodesk Inventor Assembly Components Restructuring Autodesk Inventor Assembly Components Driving Autodesk Inventor Assembly Constraints Analyzing Interference between Autodesk Inventor Assembly Components Creating Parts in an Autodesk Inventor Assembly Creating Features in an Autodesk Inventor Assembly Working with the Bill of Materials in an Autodesk Inventor Assembly Working with Autodesk Inventor Project Files Creating a New Drawing and Modifying Sheets in Autodesk Inventor Creating Base and Projected Views in Autodesk Inventor Creating Detail Views in Autodesk Inventor Creating Section Views in Autodesk Inventor Creating Broken Views in Autodesk Inventor Creating Auxiliary Views in Autodesk Inventor Creating Break Out Views in Autodesk Inventor Adding Model Dimensions in Autodesk Inventor Creating General Dimensions in Autodesk Inventor Creating Baseline and Chain Dimensions in Autodesk Inventor Creating Ordinate Dimensions in Autodesk Inventor Editing Dimensions in Autodesk Inventor Creating Parts Lists and Adding Balloons in Autodesk Inventor Adding Text and Symbols in Autodesk Inventor Adding Hole and Thread Notes in Autodesk Inventor Adding Center Marks and Center Lines in Autodesk Inventor Creating Hole Tables in Autodesk Inventor Creating Revision Tables and Adding Revision Tags in Autodesk Inventor
A question that I get asked a lot, is how do you turn Dynamic Input in AutoCAD off? In this post I will discuss not only how to turn Dynamic Input off and on, but also how it works, what is different, and a few of the options available when using it.
If you would prefer this content in video form, please check out these videos I made on this topic:
First, I will admit it, I am not a fan. In fact, in the textbook I wrote, A Practical Guide to AutoCAD, I have students disable it in the first exercise. That way their interface will match the rest of the book, which does not use Dynamic Input (shocking!). I do however demonstrate it and give the students a chance to try it, and encourage them to use it if they are more comfortable working that way.
When Autodesk added Dynamic Input to AutoCAD many releases ago, I was initially excited. I always try to get my students to get used to looking at the Command line so that they can learn all of the options that are available to them when drawing. I often have students change the color of Command line so that it is more eye-catching. The idea of Dynamic Input is that you do not need to look at the Command line. Instead, everything (in theory) will be easily accessible right next to your crosshairs.
What is Different?
Dynamic Input affects the way coordinates are entered. By default in AutoCAD, all coordinates entered are absolute, meaning that they are relative to the origin (0,0). To draw with relative coordinates (in relation to the last point placed) you type the @ symbol in front of the coordinate.
For example, a line is started at the absolute coordinate of 2,2. Entering 5,3 for the next endpoint would draw to the absolute coordinate of 5,3. Entering @5,3 would draw 5 units to the right, and 3 up relative to the previous point. You can see the difference below:
What does this have to do with Dynamic Input? By default, coordinate values are relative when using Dynamic Input. In fact, you can look at the Command line and you will see that AutoCAD literally enters the @ sign for you. So what can you do if you really want to enter an absolute coordinate? You have to type the # symbol before the coordinate. After using AutoCAD the “normal” way for so long, I just can’t change my mindset on that. Typically I try to embrace the new ways to do things not just in AutoCAD, but in other CAD applications I use. I just can’t (or won’t) do it in this case.
Let’s talk about angles. By default, angles in AutoCAD are positive in the counter-clockwise direction:
You can draw in the clockwise direction by entering a negative angle. For example, to draw the line below using polar coordinates, I could type @2<315, or I could type @2<-45.
Dynamic input simplifies this (kind of). You do not need to worry about positive or negative as the angle is based upon the location of the crosshairs. If you bring the crosshairs above horizontal, it will draw the line 45 degrees up. If you bring the crosshairs below horizontal, it will draw the line 45 degrees down.
This is probably great for new users. For experienced users who are used to working with positive and negative angles, this could be confusing. If the crosshairs is below horizontal, and you type -45 for your angle, it is going to draw up in the (traditionally) positive direction. This can be extremely confusing.
The last difference I want to discuss is the ability to see command options. Whether Dynamic Input is on or not, you can see the options for the current command in the Command line. You can even click on the option there, or type in the capitalized letter. You can also press the down arrow key on the keyboard to open up the dynamic menu:
I am not a fan of this workflow as it adds a keystroke every time I want to use an option.
Turning Dynamic Input Off
Several releases ago Autodesk decided to not only turn Dynamic Input on by default, but they also hid the button to disable it. To show the button, click the three lines on the far right-side of the status bar (sometimes referred to as the “hamburger”). In the menu, select Dynamic Input. It is important to note that this does not turn Dynamic Input on or off, it merely displays the button on the status bar. Of course, you can than use the button to turn it off.
Alternatively, you can type DYNMODE at the Command line, then set it to 0.
As I tell my students, I don’t expect people to do things the way I do them. It is important for everyone to be comfortable with their workflow, as that is what is going to make them most efficient.
What do you think? Am I just an old timer stuck in my ways? Do you use Dynamic Input? Let me know what you think in the comments!
In this installment of my series on Dynamic Blocks in AutoCAD, we are going to take a look at how to add the Flip action to a block. The Flip action works just like the Mirror command. I have always wondered why Autodesk chose to name it differently. Just like with the mirror command, we will select the objects to be mirrored, then specify a mirror line.
If you would like to try the same exercise that I use in the demonstration, you can download the exercise drawing file here: Flip.dwg
The lesson is presented in the following video. Step-by-step instructions are also included below.
The drawing contains a counter top. We will add the Flip action to mirror it horizontally and vertically.
Double-click on the Counter Top block, then click <OK> to enter the Block Editor.
First we will add a flip grip to mirror the block vertically.